Category: <span>Deliverables</span>

Definition of Immersion

January 27th 2023

Immersion is a phenomenon happening when the user feels his presence isolated from the real world and
embodied into the artificial environment in which stimuli create a surrounding experience fully engaging
human sensory modalities.

Immersion can be identified as cognitive and emotional engagement, sensory involvement,
embodiment, and isolation from the real world, feeling the sense of presence in a surrounding

Keys for immersion in the open space: Original comparative…


Delivery date: 31/08/2023 (M12) – UPSaclay

In the upheaval of the last three years, Bianca Li’s Le Bal de Paris, developed by BackLight, involved
ten spectators equipped with VR headsets dancing with the company’s dancers on the stage of a
virtual social world. London’s Royal Opera House, with Figment Production, opened the opera to
hyper-reality for four lucky spectators equipped to

Interdisciplinary analysis of the immersivetechnologies and cross-sector applications


Delivery date: 31/08/2023 (M12) – Politecnico di Milano

The following deliverable presents the findings of Task 1.2 of the Artcast 4D research project, focusing on the understanding and analysis of the concept of immersion, immersive technologies, and their multifaceted applications, across various sectors, to enhance immersive experiences.

The investigation comprises four main parts that go into increasing detail