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Reversing Cyber Loneliness

After more than thirty years we reopen the folder of immersivity in a social dimension enabling creatives to express themselves in open public spaces. Is “immersivity” an interesting and innovative “communicative experience” to be enjoyed together with other citizens, breaking cyber-isolation. This paper describes a interdisciplinary Horizon Europe research project aimed to design and develop a cost
effective, hassle-free, easy to install and tune solution to setup a multi-user, multisite, multi-platform non-invasive immersive and interactive users’ experiences, sorry for the long list of buzzwords identifying the key characteristics. The “users” are subdivided in two families: creative/authors and citizens. The first family is again subdivided by: authors without cyber skills and the couple creatives/programmers.

 

The outcomes of the project includes specific training courses to enable both authors to express their creativity thanks to a simple procedure and already developed components or in case of cyber skilled users to integrate the open source platform with new ad-hoc created components.

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Keywords

Culture, Cultural Heritage, Cultural Creative Industries, Digital Art.

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This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement No 101061163.

This work was funded by UK Research and Innovation (UKRI) under the UK government’s Horizon Europe funding guarantee grant No. 10079472

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