Pawel Janicki


Pawel Janicki draws mainly on the achievements of music, contemporary and media art and posthumanist practice - but he constructs forms different from the existing ones. He engages a wide spectrum of techniques, approaches and protocols: creates works using synthetic senses, programming techniques — also in the modern, cognitive incarnation — and elements of space and material engineering. An important role in Janicki's creativity is drawn from historical and current contexts - in particular the perceived history of art and something that could be called the history of thinking.

Interactive installation, AAAMaze features an infinite, constantly evolving real-time generated labyrinth. Throughout history, labyrinths and mazes have been, central to mythology, psychology, and more recently game design - classic games like Snake (1976) and Pac-Man (1979) highlight their immersive appeal. Mazes challenge us, engage our imaginations, and invite exploration, becoming timeless metaphors for understanding our reality.
AAAMaze is a labyrinth that can be explored by the public, but with a twist - it's an infinite labyrinth generated in real time for the audience. Only a part of the labyrinth is visible at one time, and the invisible parts of the labyrinth change constantly, making it impossible to return to a previous location.
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AAAMaze was presented in collaboration with The Centre for International Visual Arts and Culture (IVAC) Research Centre at Richmond American University London.
AAAMAZE has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement No. 101061163. It was also funded by UK Research and Innovation (UKRI) under the UK government’s Horizon Europe funding guarantee grant No. 10079472.
