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Designing Immersion in Art and Culture

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Designing Immersive Technologies in Art and Culture explores how immersive technologies are transforming artistic and cultural experiences, blending the physical and artificial worlds to create engaging environments. 

 

The book comprehensively reviews the current literature on immersion, unpacking key theoretical concepts and ideas. It moves beyond theory to explore public installations, demonstrating how technology is transforming everyday spaces into immersive experiences. 

 

A historical perspective follows, tracing the journey of immersive technologies from their early pioneers to contemporary applications. Throughout, diverse case studies illustrate the global impact of these technologies in art and culture, while interviews with experts provide a behind-the-scenes look at the creative processes that drive these innovations.

 

The book also dives into the evolving relationship between users and immersive technologies, offering a deeper understanding of their interaction. In its final section, the book envisions future scenarios where technology becomes seamlessly embedded in both daily life and artistic expression, while reflecting on the roles and expertise needed to achieve these exciting advancements.This book may appeal to anyone interested in the intersection of technology, art, and culture, offering a glimpse into how immersive experiences could be designed and could shape the future of creative expression.

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This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement No 101061163.

This work was funded by UK Research and Innovation (UKRI) under the UK government’s Horizon Europe funding guarantee grant No. 10079472

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© 2024 Artcast4D

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